Oh, you mean in game? This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. First Aider: also easy 1/5. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. Late, but the thing with Short Sighted in this particular guide from OP is just that at the moment it's seemingly free points, so they don't personally use it. First Aid is such a brokenly bad skill it shouldn't even be in the game currently. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. This list will show you my personal favorites and make you think of some traits you didn't consider before. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. All rights reserved. Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. It's great, I don't know why you think it's bad. Most persist. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. The farming skill itself isn't THAT useful though and your points will often best be spent elsewhere. It helps peel away some of them from larger groups. If you don't want to use the skill don't bother, but id encourage anyone to use this skill as much as possible. Out of shape, unfit - by training fitness. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. I'm definitely not confident or patient enough to play that character yet, though! Unhappiness rises when tobacco is not smoked. Nimble along with weapon proficiency and fitness is the key to taking on sizable groups effectively. If an attack is blocked the damage is simply negated. Claustrophobia on a no sleep MP server is just free points. In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. Just avoid getting fractures and you will barely notice you have the trait. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. Must have for people wanting to use axes as their main weapon. For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. Leave a comment below and once youre done with this list you can also check out another post I did on the top 10 best traits to take in Project Zomboid. I like it, but more importantly a lot of other people consider it very useful as well. The 10 Best Negative Traits in Project Zomboid - Build 41 What are all the negative traits that go away overtime? Wakeful. Negative Traits That Can Go Away :: Project Zomboid Discussions gnrales Overweight, I always pick overweight. If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. Avoid. This will keep your high tier weapons usable for longer. For example, inconspicuous is actually not that great and it's opposite conspicuous can be worth taking as they both only change the chance a zombie will see you on a tile per tick. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). Organized: 3/5 if not 4/5. Negative Traits : r/projectzomboid - reddit But at that point you might as well give your character 2 extra points in the settings. Slow Reader makes an easy two points to put into something better.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'setreadygame_com-box-4','ezslot_9',119,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-box-4-0'); This might seem like a bad idea to you at first if you are an action hero style of gamer. Kind of a niche case but worth mentioning. Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. [Top 10] Project Zomboid Best Traits That Are Excellent Don't eat spoiled food. Strength is difficult to level up, dont take this. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-leader-2','ezslot_10',157,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-2-0');Okay I know what youre thinking, in a zombie survival game where you are beating down enemies you want to be able to hit as hard as possible. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. You will wake up close to tired. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. I dont like smoker cause I hate micromanaging smokes, but if you dont mind it its pretty good too. For only 2 points this perk is a must-have. Smoker means that the longer your character goes without smoking the more gradually unhappy they will get. Understandably it can be annoying that you cant perform first aid on any others if youre playing multiplayer but as long as one of your friends is decent at first aid you can always have them patch you up. So even if it was hard to level it would still be bad. Dont take this. I can recommend using agorophobic and Adreneline junkie so you run much faster while outside at the trade for being panicked. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! Best Negative Traits (Tier List) - Project Zomboid - 1gamerdash When you're trying to coral zombies, Keen Hearing let's you see how far zombies are following behind you without having to constantly spin around and risk having the slow down let them catch you. The Best Positive Traits in Project Zomboid Build 41. Fit/Stout are a waste of points because the huge bonuses trigger at 9+ so you're paying 6 pts for very marginal benefits and to top it all off 7 strength is actually possible to grind out via exercise without hating yourself, especially if you already start with 5 base. Same thing with under/overweight. I'd love to hope in Discord and go over some mechanics of the game in debug mode while streaming if anyone is curious! Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. Maintenance and carpentry are essential skills. Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. Find the official Discord here: I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. Here is some of the best negative traits in Project Zomboid. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. Gymnast 4/5. You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. Not worth 1 extra point. It's good, but even at max speed boost you can be wasting hours of your real life into this game by taking this trait instead of Fast Reader. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. Some traits in Project Zomboid can't be picked at the same time, however, you can pick both Underweight and Fit, which seem to cancel each other out. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. Create an account to follow your favorite communities and start taking part in conversations. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. 7. More experienced players may find the points spent better elsewhere instead. The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. Towing is broken in the latest update but Sunday Driver has always made towing difficult to impossible. Project Zomboid: The Best Traits, Ranked - Game Rant Pacifist + fast learner combo is broken. Will the withdraw symptoms cease after awhile? I imagine most players that die in combat die because they weren't backing away fast enough. As its an RPG game you are developing your own story, so play as you wish. Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. Short Sighted: 4/5 I think even when it is functioning (I think it doesn't do anything right now). Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. The problem being, this is per tick, so if you're on a tile for 9 ticks and there is a 92% chance, you'll almost always likely be seen regardless, because it's not a 92% chance the whole time, it's 92% chance per tick which happens extremely fast in terms of gameplay. These two are weird. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. I really dislike playing with this perk, but it isnt entirely detrimental. Can be annoying having to eat so often, though. If that doesn't work then post the question. You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. Find the official Discord here: Great list! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. What are the best negative traits for any playthrough in project zomboid? And disease can be avoided by spacing out crops. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. Expensive, prevents you from taking slow healer, mostly useless. Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. Project. It makes the low speed torque of vehicles almost completely vanish. Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. It might even be less than 1 per second. For experienced players this can actually be a positive-ish trait once you get past the early game. Id always take one of these. How good this is, is up to you. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. Foraging is useful. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. Inconspicuous and Graceful: you probably didn't look into how these work. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. You can test this all out using the debug mode of PZ. I always like to see how other peoples play styles since the game is so customizable. High Thirst Points: +6 Effect: 200 percent increased thirst. Outdoorsman: I never take it. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. If youre being stealthy you can generally avoid getting into danger but youre right. Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. Conspicuous: 3/5. Positive traits in Project Zomboid give players a specific advantage. To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: Take weak stomach instead. While water will shut off during the first month of the game, it's easy to find . Running XP boost will be very useful, as it can be slow to level up, but there are more important traits you can take first. To stop crashing all the time, drive slower. Useful skill, but its hard to justify spending 5 points on this. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Project Zomboid traits guide | PC Gamer My opinions on each trait in the game I made in an ADHD fuelled frenzy. Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. One tiny mistake and the character youve had for a few in-games weeks/months is gone and so are your skills. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. So over time your panic generation decreases so it kinda goes away, also you can stand outside and click on something to sleep on and it'll work, you can also speed up time and your panic will go down, then right click sleep. Because of this, it's an easy +2 point that can go towards a decent positive trait. This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. Pair with cowardly (or agoraphobic) and you have a very speedy character. Scratches and Lacerations you can heal from but theres no coming back from bites. I'd rate it much higher, especially for newer players as it will help prevent deaths. and the bonus to build times and construction strength are great too. Stress from being bloody is annoying and can be an issue unless you have a lot of water collectors or are set up by a river. It can be rather annoying having a character only stressing out any time you go into a tight. Gardener: 1/5. When an attack goes through it checks the player's resistances, which is a separate calculation using the player's injury chance. Underweight knocks you down to 8 and is pita to grind. Did any of the traits surprise you and do you think that you are going to take some of the traits that Ive mentioned in the post on your next play-through? 2 High Thirst. All you need to do to overcome the drawback of this trait is carry an extra water bottle in your bag. inconspicuous actually sucks. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Copyright 2023 Pro Game Guides. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits. Still, if your character is the farmer of the group and will stay mostly out of the action, a thin-skinned hemophobic will give you plenty of points to spend on some great perks in the positive traits side. Is there any reason to not grab Weak, Obese, and Unfit? People be doing a lot of running in this game. There really isnt a best build for the game. Of course things like cats eyes will be more useful when the world is set to pitch black nights, and other perks have specific uses to peoples playstyles so you may find them occasionally more useful than I may have rated them. Runner: 3/5. Fitness is hard to level. You can really live without this one, 6 points is costly too. I mostly based the ratings on standard settings and aimed at new players. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. Anything that increases endurance loss will probably get you killed. Negative Traits That Can Go Away :: Project Zomboid Obecn diskuze It's only useful to save time and hence make the game slightly less boring. All Project Zomboid Traits Ranked - msn.com Some people don't care though hence why in the middle at 3/5. First aid is useless. Go right ahead! -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Here you will find what we consider the best positive traits to choose in Project Zomboid. Save my name, email, and website in this browser for the next time I comment. If you're hurt, just bandage it up and wait, first aid does very little to help you. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) Most positive. This perk isnt working at all as of the time im writing this, so its free points. Will hurt your stealth a bit, but not too much. However, there are a ton ofboth positive and negative traits to choose from. High Thirst is great for a few extra points. Best of all you get a whole 6 points at your disposal to spend. Just confirming what you stated about keen hearing. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. Along with hunger and fatigue,. 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This is a real challenge to start with and a pain in the ass to raise your fitness. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way. Privacy Policy. It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. Considering how valuable points are this is a massive waste. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. Useful for stealth, but stealth skills will always be far, far more useful to level up. Way more than exercise. I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. 2 Skills boosted, but there are probably more useful perks you can take. 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